
Bread.Ed


The Product
Bread.Ed is Washington DC-based organization that focus on teaching young adults about nutrition. The organization needs a tool that helps people learn about and manage their diets. Bread.Ed's primary target users include college students and adults who want to learn about nutrition and how to eat properly, and prepare healthy foods.
Project Duration
October 2021 to December 2021
The Problem
Lack of nutrition education and the ability to track their food intake.
The Goal
Design an app for Bread.Ed that allows users to learn how to prep meals, learn diets, track food intake, and even interact with like minded individuals in the community.
My Role
UX designer designing an app for Bread.Ed from conception to delivery.
Responsibilities
Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
User Research
Summary
I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was young adults who lack the knowledge of nutrition, dieting, and food journaling.
Research revealed that lack of education was not the only factor limiting users from learning about nutrition. Other user problems included obligations, interests, or challenges that make it difficult to understand nutrition, find recipes, and track food consumption.
Pain Points

Knowledge
Young adults that lack
nutritional knowledge

Accessibility
Platforms for ordering food
are not equipped with
assistive technologies

IA
Text-heavy menus in apps
are often difficult to
read and order from
Problem Statement:
Hailey is a busy young professional who needs nutritional knowledge, recipes, and dieting tips because she would like to eat healthy and keep track of her food intake.

Design Process
Wireframes

Mobile Wireframe

Website Wireframe


Low-Fi Prototype

Usability Study
Parameters

Study Type
Unmoderated

Participants
4 participants

Location
Washington D.C., remote

Length
20-30 min
Findings
I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.
Round 1 findings

Users want to keep track of calories

Users wanted more pictures

Users wanted more color
Round 2 findings

Users wanted an easy way to save favorite recipes

Some text was hard to read
Final Iteration
Sitemap

Hi-Fi Prototype

Responsive Design

Final Design











